While off the coast of Morocco, the crew of the passenger ship Athena had been warned about strange underwater earthquakes. Due to fear of Tsunamis, the Capitan decided immediately land his passengers on land, to protect them from a possible rogue wave and the sinking of the Athena. The ship found a small cover protected by a sea wall and off loaded all passengers. Each passenger was told to move with the greatest haste to the nigh ground on the other side of the port. As luck would have it, the passenger manifest showed that there are three groups of adventurers onboard. In order “motivate” the passengers to offload, the Capitan informed each about the location they would be off loaded. It was a trading post for the North Africa gold trade. Each would have an opportunity to make themselves rich while escaping any tidal waves. With such an adventure, each passenger jumped off the boat before it could even by tied down! It’s time to get rich boys. Grab what you can and head to the high ground!
Time for another In Her Majesties Name Pulp game. I pulled out my Crescent Root Villa set (a realively new offering) and through down a number of rocky terrain pieces that are in the collection of my FLGS. The scenario design was everyone for themselves. The mission was to exit the far end of the table with the most figures. In addition to the primary objective, each force rolled up their own secondary objectives. There were also eight loot markers on the table. The markers would be activated when a figure moved into contact and exceeded a pluck test. Followed by a roll of a D10 for effect. On a roll of 1-2 a poison trap was sprung and the player would have to take a Pluck test or get knocked down. If they were on rough terrain, they would have to take another pluck test to survive. On a 3-8 they would find p points worth of gold. On a result of 9-10 they would find five points worth of. They would also receive two points for every model they killed and five if it was a leader.
The table had the villa in the center. If any player model entered the compound, it would trigger the alarm and the inhabitants would come out. Alternatively, they would leave when the wave hit the shore. The group would immediately run to the truck and drive off the table (fighting anyone who go into their way).
The big threat was the tidal waves. They would start on turn three and push an additional 1D10 inches each turn thereafter. If hit by the wave, a model would be removed from play. Once there were no models in play, the game would end. Just for some flavor, we had some random animals. They would move in random directions until the wave hit. Once the wave hit, they would move towards the exit. If they ran into a figure on the way, they would attack and keep moving. If the player model attacked back, they would stay and fight.
All the forced entered from the long board edge. Due to fear, each moved at full speed toward the board edge. Two groups headed for the compound and the other moved along the board edge at full speed. The waves were coming quite slowly (I rolled ones and twos for six turns straight!). So, with there not being too much a wave threat, Lord Huffington and Theodore Rosenfeld’s teams decided to get rich by looting the villa. This turned into a firefight, as the villa occupants joined the fray. Professor Esterhazy ignored the villa headed for the gap and set up a firing line to try to catch any booty trying to leave. The fighting in the villa went hard, until a large wave hit the outer wall. With that, everyone scrambled to make it to the high ground!
Esterhazy managed to get the most men off. However, Rosenfeld managed to find the most gold and came away with the highest points!
- Manteuffel