Along the Nile up river from the tombs of Luxor lies the town of Quena. In this small outpost, you can find grave robbers galore and ever type of bandit. Word has it that this is where the recently kidnapped Dutch Consul in Alexandria’s daughter Brumhilde is being held. Whatever adventure can find and return Brumhilde will surely be made rich and famous! It also would not hurt to have the gratitude of the Royal Dutch family to fall back on either… Beware, your group is not the only adventuring company on the look out for fame and glory. Further, there have been whispers of a great curse on the town since the ransacking of the tomb of Imo-thep. However, local superstitions and ancient religions are not really something to fear, or are they…..
It was Pulp Wednesday and time for us to get together for another In Her Majesty’s Name game. As I just received a few new buildings from Crescent Root, I decided to go with a town game using all my 28mm desert buildings and my Pompay map from Cigar Box. The game included three teams, each entering the table from three different areas. As game master, I ran all the non-player characters (at least until the first team was wiped out and I let the player take over those forces). One team rolled up a mission to find artifacts, the second to kill another teams leader and the third rolled up defending the museum at the center of the table. The clues were rolled for randomly, with the last uncovered clue being Brumhilde. 1-4 was D5 mummy warriors (on the first 1, a priest was also in the group). 5-6 was nothing and 7-10 was a 2 point treasure. If all the available mummies were not rolled up before the last clue was approached, the remaining mummies would enter the table closest to the clue. I also included two camels and one dog on the table. The dog would attack the closest player within 6 inches and be worth two points if killed. The two camels would walk towards the closest player figure and follow it around. If it survived (or the player searched it) they would get five points. If a player killed it, they would loose five points. The game was set at night (no people out on the streets) with a 24 inch maximum visibility. The game would end once the last clue was discovered and Brumhilde being exited from the map.
The game played out over eight turns and ended with the last clue being discovered. All the players worked the table, with one being wiped out (too many rolls of one!) and the others achieving their primary objectives. The high point came one of the the player’s commanders picked up a camel only to decide to punch it, this resuIted in the camel kicking the leader in the head and that was that…. While the other two players successfully fought off the Imo-Thep mummies and amassed the points to win. However, it came down to one player had killed the other camel (never searched its packs) and managed to seize defeat from the jaws of victory (even Brumhilde could not save him!).
Check out the photos from the game!
– Manteuffel