It was Pulp Tuesday and time for another 7TV Pulp game. I decided to break out by Siam ruins terrain for the set up. I stated with a few shallow hills and laid down my mat. I managed to forget my jungle bushes, so grabbed some random bits available at my FLGS. I put down the buildings and some random bits here and their to make the table more interesting and give lots of cover.
I started with the evil side lead by a monarch star and two warbands. One of cultists and the other of natives. Each band was led by a co-star. The good guys were led by a rugged adventurer star and supported by two military units. One of soldiers and the other of guards. Each also was led by a corresponding so star.
Players rolled for table sides and had to set up within eight inches of the their respective table edges. There were six objective markers, with one be the randomly placed McGuffin. Each objective was worth one and the McGuffin was worth D6 points. In addition, players would get three points for every star and two points for every co-star removed. Any critters removed would be worth their wound totals. The environment player would get the same points, but also would get a single point for extras limited.
The environment player would receive one random unit every time an objective was taken by one of the other players. These would be placed randomly in temple areas. The exception was the giant serpent, which would appear next to the McGuffin.
The regular players would play to the normal rules, with the environment player rolling randomly each turn to see of they went first or second. They would get random activations (plot points). D3 on act one, D6 on act two and 2D6 on the final act. With that, we got started!
Both sides moved quickly to capture objectives, with the evil side seeing that they were outclassed in shooting early on. The McGuffin was found on the third turn and the real hijinks stated, with both sides converging on the point to get it (the model dropped it if they were removed). This included a concentrated effort to get rid of the giant serpent, which gave the evil side a big points lead.
The fighting went back and forth, with each side trying to secure the McGuffin and remove enemy models. We pulled the last final act card and then counted the carnage!
The environment player managed to eliminate five extras and one coaster, but lost most of their models. The bad guys got rid of the large serpent, some critters and a character. The good guys got a number of animals. It would all come down to the roll for the McGuffin. If the good guys rolled a five or six, they would have the most points. Well, they rolled the five and snatched victory from he jaws of defeat!
- Manteuffel